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Crowdfunding Cancer Cures With The Clash

Crowdfunding Cancer Cures With The Clash | Must Play | Scoop.it

Crowdfunding Cancer Cures With The Clash
Hanging at +OhioStateMed waiting to see super Doc Byrd and thinking about #curingcancer with #crowdfunding and listening to The Clash. The Clash shares their crowdfunding lessons in this recent Haiku Deck:

http://shar.es/1mmsoE

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Easily Add Live Streaming Events To Your Crowdfunding Ask via @Tubestart

Easily Add Live Streaming Events To Your Crowdfunding Ask via @Tubestart | Must Play | Scoop.it
Live streaming events are an extremely powerful part of many successful crowdfunding projects either to kick off or boost projects on Google+ or Ustream. People love live events but the problem has


Martin (Marty) Smith's insight:

Crowdfunding = Biggest, Best Online Contest / Game
Tubestart just made it easier to connect a streaming event to a crowdfunding campaign. That idea could significantly help the key 1st week when we know campaigns with 25% in are 80% likely to be successful. Cool addition.

The other reason this could be a cool addition, one that may make TubeStart better for many companies than Kickstarter or IndieGoGo, is we know 80% of successful crowdfunding funds come from the sponsoring entrepreneur's network.

Since MOST of the money comes from YOU anyway crowdfunding is a movable feast. You should use the tool that fits you and your campaign best. The ability to easily add a streaming events puts https://www.tubestart.com/  ahead of the pack.


Closer your campaign is to real time more money it will make (and that assumption is something we wish Mollick studied directly...closest he came is noting how important updates were to a project's fund raising success). 

Read Josef Holm's post about adding easy streaming on LinkedIn
http://www.linkedin.com/today/post/article/20140722215935-106019654-live-streaming-event-on-crowdfunding-page

Read Ethan Mollick's Dynamics of Crowdfunding for more interesting stats.


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CrowdFunde Partner Contest Extended to 10 Beta Partners

CrowdFunde Partner Contest Extended to 10 Beta Partners | Must Play | Scoop.it

We reached our goal of 5 Beta CrowdFunde partners:

Moon Audio
MetabolismMagic
Curatti
MaximumRealEstateExposure
Lowryeye


These are great partners for CrowdFunde. We would like to find 5 more partners in these categories:

* Lawyers (especially ones who work with startups).
* B2C ecommerce websites.
* Doctors and Dentists.
* B2B agencies or other relationship sellers.
* Sports sites.
* Travel sites.

* Gift or other product sites.

Learn more about the CrowdFunde Partner Search:
http://crowdfunde.com/crowdfunde-partner-contest/


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Are Gamification Startups On Their Way To $5.5B? A: Yes and that is both GOOD and BAD news

Are Gamification Startups On Their Way To $5.5B? A: Yes and that is both GOOD and BAD news | Must Play | Scoop.it
Gamification startups are still finding innovative methods to stake their places in new niches while producing large profits (GB: Gamification Startups Are Finding New Niches and Greater Profits http://t.co/M2eaUXnzqY...
Martin (Marty) Smith's insight:

Great short post about the many new "gamification" startups being created to feed one of the hottest trends in Internet marketing. A "gamification startup" can be many things including:

* A Company That Sells Gamificaiton To Others.
* A Software As A Service product to help gamify.

* A highly gamified approach to standard business models (B2C or B2B).
* A white label platform capable of gamifying the content or commerce of others.

Gamification is hot because it works. Yes there is a, "When everyone gamifies badly gamification doesn't work," snobbery going on from some companies. I was treated poorly by a gamificaiton company that had the audacity to charge more than $100K for their gamificaiton platform.

$100K is absurd since how YOUR website should be gamified is a unique journey it needs to take. Paying someone $100K to help you modify an off-the-shelf SaaS seems goofystupid. Put that money into creating great games and rewarding your gamers and most Internet marketers would be better off.

The HEAT that is on in the #gamification space is both good and bad news. Good news because new players will come in and those new players may help lower costs. Bad news because inflated prices for something most can do by reading a book (or two) are the result of so much HEAT.

You can read the Atlantic BT Gamification: Winning Hearts, Minds and Loyalty Online white paper I wrote for FREE :).



http://www.atlanticbt.com/blog/gamification-white-paper-atlanticbt/

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London Calling Crowdfunding & Contest Tips From The CLASH - A @Curagami @HaikuDeck

London Calling Crowdfunding & Contest Tips From The CLASH - A @Curagami @HaikuDeck | Must Play | Scoop.it

Crowdfunding, Contests and Games
Crowdfunding is a lot like an online contest. There is a deadline and you need an army of supporters to get from here to there. You need an army to help achieve your goal. In crowdfunding and contests there must be some tangible reward.

If people don't feel special and like they are part of your community they don't contribute. Crowdfunders use updates. Contests use feedback loops. The key is to create an event with a defined timeline. We START here and end HERE.

As your timeline progress updates feed momentum. What does music and The Clash have to do with contests, crowdfunding and Internet marketing? As it turns out, quite a bit as we shared in this Haiku Deck:

Crowdfunding (and Contest) Tips From The Clash
http://shar.es/1aTm8d



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How to gamify your crowdfunding campaign like a Boss - Crowd Funding Soft Launch

How to gamify your crowdfunding campaign like a Boss - Crowd Funding Soft Launch | Must Play | Scoop.it
Our unique and powerful CrowdFunding preview platform helps, acquires,incubates, and accelerates CrowdFunding at its early stage.
Martin (Marty) Smith's insight:

Gamification, contests and games go hand in hand with the "new marketing". Contests and games makes content FUN and MOBILE> Gamification helps keep customers engaged. Crowdfunding is like what email used to be - content so interesting we WANT to share and support it. Willing to check out any platform that might help with all of these key "new marketing" dimensions and ideas.

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Learning Crowdfunding From The Dwarven Delve Kickstarter Campaign via @tinkerhouse

An Action Puzzle Crawl in which players lead a band of dwarves through dungeons they create on the fly using rotating hex tiles.
Martin (Marty) Smith's insight:

Magical Realism Vs. Business Convention
Interesting Kickstarter campaign here from Tinkerhouse Games demonstrating the art of The Ask. Note how the rewards are substantial but not costly in either shipping or other hard costs. I love the "hang out" reward (reserved for the bigger donations) and the creativity shown in incorporating donors into the company's process.

I think the ask is a tad high. Only 40% of Kickstarter campaigns get funded and most are funded below $10K. There are 18 days left. This means, at least statistically, Tinkerhouse is unlikely to make their goal. Campaigns that reach 20% to 25% in the first few days are 80% likely to hit their goal (why SEEDING your campaigns and lowering your ASK is a real good idea).

Another change I would make to the Tinkerhouse Games campaign is to lose the strained convention of an impromptu meeting. The video doesn't have a clear WHO WE ARE set up nor a clear ASK. The team is clearly deeply involved in their craft and so makes a very common marketing mistake - they assume all viewers are like them.

Some viewers can parse the magical realism they create, but the people I know who can write $60K checks want context, clarity and relevance. The bigger your ASK the more efficient your messaging must be. As you go UP the food chain in ASK your marketing must be MORE clear.

I am NOT saying leave magical realism on the side of the road. The magical realism they create has value in that it shows they walk and talk their craft, but any such demonstration must be met with more practical concerns that answer basic questions such as:

* Where did the $60K figure came from?
* What will the money create?
* What is the ROI?
* Who are THEY?

* What is the VISION going forward?

ROI? You might think that Kickstarter campaigns don't need to address ROI since the ASK and the GIVE are closed loops (more donation than investment). You would be WRONG! Investors, and anyone giving you any money in this context should be thought of as an investor, must know that you are a capable steward of their money.

We all have a million ways to spend our money. Donating some to TinkerHouse requires more business knowledge and less magical realism (but don't lose it all :).

Hope Tinkerhouse achieves their goal or, if they don't, I hope they rethink and try again since they are onto the kernel of a good idea, an idea a little marketing and some rethinking could help.

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Kickstarter vs Indiegogo: Tale of the tape

Kickstarter vs Indiegogo: Tale of the tape | Must Play | Scoop.it
So, you are a budding entrepreneur with the next great idea and you are looking for money. The seat cushions have been searched, the empties taken back, and all immediate contacts have been tapped....
Martin (Marty) Smith's insight:

Funding may be the most critical game we play. This is an excellent post about the differences between the two major crowdfunding platform Kickstarter and Indiegogo. 

Joan Gali's curator insight, July 3, 2013 5:06 PM

Una comparació entre les dos grans plataformes de crowdfounding