Gamification and Internet of Things
May seem counterintuitive to think about games and the Internet of Things. Not so much says this excellent post from this @ThingExpo post.
Get Started for FREE
Sign up with Facebook Sign up with X
I don't have a Facebook or a X account
Your new post is loading...
Your new post is loading...
|
Patricia Daniels's curator insight,
July 19, 2013 2:32 AM
A few keywords from the slides: interactive, immersive learning, sustained engagement, problem solving, challenging, feedback, active engagement. Used effectively, gaming and immersive learning in virtual worlds can be a real aid in the classroom. |