Many businesses are using gamification to get people hooked on their products and services — and it is working, thanks to smartphones and the Internet.
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Many businesses are using gamification to get people hooked on their products and services — and it is working, thanks to smartphones and the Internet. No comment yet.
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Martin (Marty) Smith's insight:
Working on the gamification layer of Cure Cancer Starter and found this great Stack Overflow explanation of their three tiered badging system. Well reasoned and presented.
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Badgeville blog post on how to gamify call center / customer service.
Martin (Marty) Smith's insight:
Cool gamificaiton for customer service and call center tips here.
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The Gamification of Enterprises [#Infographic] (The Gamification of Enterprises [#Infographic] http://t.co/yXmSvrdf) Via Érica Ariano
Martin (Marty) Smith's insight:
Cool.
Juergen Bartel's curator insight,
January 31, 2013 12:36 PM
A little starter on why gamification can be a benefit for companies.
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Answer (1 of 5): I think you're exactly right and your approach seems sound. But I don't think you're going to (or need to) convert game designers who aren't interested.
Martin (Marty) Smith's insight:
The obvious answer to this question about if game designers should be more involved in gamification is YES! Never one to live with a single word answer when a few hundred words are more fun, look for my response on Quora (at the bottom).
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Zynga pulls the plug on 11 Facebook games, including Petville, Mafia Wars: Social games publisher Zynga Inc confirmed on Monday that it has carried
Martin (Marty) Smith's insight:
How you can't make money in games is a mystery.
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When I looked at bringing badges into my class I thought about how can badges be used to open a discussion of goals and assessment.
Martin (Marty) Smith's insight:
Great video about how students (or customers) can take and run with gamification.
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Are you one of the best businesses on Pinterest? Prove it by telling a story in 5 pins or less by 2.13.13 and you may be crowned one of the best businesses on Pinterest.
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Click to see the pic and write a comment... (Deleting some old games. http://t.co/VteGBM31 via @9GAG
Martin (Marty) Smith's insight:
Funny and true.
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To tackle congestion, clogged urban centers are testing the lure of prizes to persuade motorists to change their driving habits.
Martin (Marty) Smith's insight:
I think they would be better served to appeal to intrinsic motivation, do the right thing. Some games become work and so can crate a disincentive for the intended PLAY response. The book Drive by Daniel Pink discusses the difference between intrinsic motivation we do out of love and commitment and extrinsic motivation we do because of reward or punishment. Will be an interesting experiment in any case.
Marc HECHT's curator insight,
January 7, 2013 5:00 AM
Agree with Martin, an interesting experiment. But be aware that in buildings, we noticed people went back to their initial comfort or uses after each contest...
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Scooped by Martin (Marty) Smith |
This summer Google will install a 1-gigabyte internet speed cable in Kansas City, which is a hundred times faster than the average broadband cable. This new asset will help revolutionize Kansas Cit...
Might be time to move to Kansas (again).
Scooped by Martin (Marty) Smith |
Have you considered using a Facebook contest? These days, it seems like just about everyone is giving away something on Facebook.
Good tips here especially since creating a Facebook game is trickier than you think.
Scooped by Martin (Marty) Smith |
More companies are turning to gamification — offering games that let their customers win points for certain activities — as a way to build both loyalty and a trove of data.
Plan to write a detailed response to this NYT gamification post on Atlantic BT blog, but didn't want to lose it. What do you think of this article's critique of gamification?
Scooped by Martin (Marty) Smith |
Vimeo is the home for high-quality videos and the people who love them.
Interesting. I am a B&N member and prefer buying books in a store despite the fact I know it costs me more. I have a B&N right near my house so it gives me a reason to get out and hang out (I often work there too when it isn't crazy).
The interesting part of this video interview with B&N's Loyalty Director is you don't see Badgeville on the face of the website. If I buy books online I buy from Amazon, so B&N must be using Badgeville as an email play to existing customers.
I would sure get the gamification upfront if I were B&N and fighting for my life against a powerhouse like Amazon. B&N has NO HOPE of winning at the platform or SEO level, so using gamification to change the conversation would seem a great idea.
Ways B&N could use gamification and Badgeville on the presentation layer:
* Beef up their paltry reviews (review and get the badges).
* Reward heuristic metrics (time on site, pages viewed, return visits).
* Reward social mentions.
* Create UGC (share ideas get the badge).
* Create personas and segments based on badging.
This last bullet may be the most promising. Use badges as a form of segmentation. Beautiful thing about badges is they create their own personas here's how:
* Define the badge based on your persona.
* Define the activities that earn the badge (consistent with persona).
* Create the tribe of similar badge holders.
Profiling is dead. No one is going to spend five minutes helping you sell to them by filling out endless forms, but they will play a game the net of which is you have defined segments and personas.
Scooped by Martin (Marty) Smith |
Great post on the psychology of badging. The Facebook feature seems dead, the article was posted in 2010, but the mechanics of badging is covered well.
Scooped by Martin (Marty) Smith |
RT @Bunchball: New Bunchball blog post: Before rolling out your Enterprise #Gamification program, here are “13 Guidelines For 2013” http://t.co/RIScL78d
Gamification is very hot. Its fascinating too. Six months ago I wrote a free white paper: Gamification: Winning Hearts and Minds and Loyalty Online (http://www.atlanticbt.com/blog/gamification-white-paper-atlanticbt/ ).
If my paper is a great broad stroke on WHY to gamify this post is a fantastic guide for the short strokes of actually creating gamification. Well done!
Scooped by Martin (Marty) Smith |
The most practical way to integrate some fun into a bank is to use a gamified PFM (Personal Finance Manager) tool. Essentially, PFM tools are reports and analyses, that are specialized for end-users.
Detailed article on how to gamify personal banking.
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Top Ten Worst Games of 2012... if I can only pick ten. Don't forget to check out the Top Ten BEST Games of 2012! - http://youtu.be/oCj90CgJ4-E Get instant Pr...
Sometimes we learn fastest from WORST. These are reviews of bad video games, but the language for what makes a bad video game is universally applicable to Internet marketing too.
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Leveling Up: Is the Music Industry Ripe for Gamification? (Hypebot): Share With Friends: | | Top News - Music ... http://t.co/qMlXViIx
Great article here about why the music industry is waiting for someone to gamify it and how to do so.
Scooped by Martin (Marty) Smith |
Enter the Scion Motivate contest, tell us about your inspiration or ideas for a new business, and turn your passion into a profession with $10,000 and a new Scion car!
Cool contest for young entrepreneurs to win a car and some seed money. Well executed too. Tied into their brand, all over their site. Well done.
Rescooped by Martin (Marty) Smith from Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren |
James Paul Gee is an expert on how video games fit within an overall theory of learning and literacy. He is the Mary Lou Fulton Presidential Professor of Lit...
Great video remins me of the book Everything Bad Is Good For You By Steven Johnson.
Jim Gee contextualising video games in learning. Insightful as always.
Scooped by Martin (Marty) Smith |
Want to increase your exposure on Pinterest? Encourage the site’s users to create their own content related to your products and brand. Yo
This is excellent and tips apply to all contests I've ever created.
Love the negative tone to these two articles in the New York Times. I am working on a detailed PRO Gamification post, but not really all that willing to take Internet marketing lessons from a newspaper even if NYT is in their title. You guys (newspapers) MISSED this boat so bad you should stay in your room for a long, long time.
What about you? Are you pro or con gamification? Does gamification just confuse you?
I've written one white paper on the subject:
Gamification: Winning Hearts, Minds and Loyalty Online
http://www.atlanticbt.com/blog/gamification-white-paper-atlanticbt/
More thoughts soon.