Students will learn that events are a useful way to control when an action happens, and can even be used to make make multiple things act in sync. In programming, you can use events to respond to a user controlling it (like pressing buttons or clicking the mouse). Events can make your program more interesting and interactive.
Want to participate in the #HourOfCode but don't have any tech in your classroom? GIve the Dance Party: Unplugged a go!
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